• Karen Ruffles

No touching- yet.

Updated: Apr 30

This weeks post has come at a slightly odd time - with Covid 19 having put a stop to touring and touching things for now, our plans for rolling out the show are obviously on hold. That's ok, it's all still there when things return to normal but as we can't take our work out for the public to play with yet, thought we'd share the process of finishing a 3d print here instead.


This is the full size 3d print about finished. It's 12" wide by 18" high, the same as the original illustrations - for our first one we chose the cover image 'Hunted'.


Starting at the top of the image, the sky has a slight texture similar to watercolour paper. The clouds that were raised further than the rest to put them in the foreground were sanded to give them a smoother feel so there's a contrast between that and the 'dark' areas.


Detail shot of 3d print for Tales in Sombre Tones showing the Barghest, a hell hound

Then we have the main focus of the image (and the story), the barghest. A great black hellhound, he appears and disappears. In the original drawing this was described by having the background show through. For 3d, we sank the hound back into the grass behind him and added a subtle version of the grass texture to him.


Detail shot of 3d print showing a shiny area with a rough stone texture in the background

Here we have a section of the steps with a stone texture added and part of a metal post, we painted that with enamel so it is cool and smooth to the touch.


Stone textured steps in 3d

To the right of the steps is a large shadowed area with stone cobbles, this was covered with a fine plaster type mix that has a slight grainy quality but smoother than the sandy steps.


By using similar rules on the other 3d we aim to make the prints easier to read by touch, so there are common features for certain things. and in general the areas in the foreground in the drawings are raised up and have the most textural contrast. Where possible we are recreating the real feel of objects and surfaces.

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